Locher's Headspace

Top Section

A quirky and unusual place that's filled to the brim with:

  • archived game prototypes that I once put a lot of efforts in
  • fleeting thoughts that suddenly occupy my mind
  • heaps of things I do not want to lose

You are just here incidentally and this is fine.
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Prototype Section

Kingdom's Last Hand

Protect your kingdom from alien invaders by placing unit cards who will fight for your cause.

Responsibilities: Level Designer, Systems Engineer, User Experience Designer

Tags: gamedev, godot, card battler, tower defense, roguelike

Gaianaut

Recreate your local surroundings into a barren postapocalyptic landscape where you enter dungeons and defeat zombies.

Responsibilities: Solo Developer

Tags: gamedev, godot, geolocation, shooter, dungeon-crawling, procedural generation

Cursor Odyssey

Indirectly control a spaceship with your mouse and evade a storm of incoming asteroids.

Responsibilities: Solo Developer

Tags: gamedev, godot, pixelart, simulator, space

The Demon and the Blasphemer

A short retro gameboy game with implemented minimalistic turn-based combat, created with GB Studio.

Responsibilities: Solo Developer

Tags: gamedev, gbstudio, pixelart, 8bit, storydriven

Treestroyer

2d metroidvania. You control a lumberjack on his quest to save his village from an ancient curse.

Responsibilities: Lead Programmer, Systems Engineer, Asset Manager

Tags: gamedev, godot, metroidvania, platformer

Soft Body Demonstration

A demonstration of intimate soft-body physics created with Unreal Engine 4

Responsibilities: Solo Developer

Tags: gamedev, simulation, ue4, platformer

Project Wallker

Third person platformer. Charging vectors to dash toward specific directions and clear obstacles.

Responsibilities: Level Designer, User Interface Designer, Systems Engineer

Tags: gamedev, ue4, platformer

Heimweh

A self-authored visual novel, created in order to document its development process via Ren'Py.

Responsibilities: Solo Developer

Tags: gamedev, vn, renpy, python, storydriven

Hex Navigator

A brief demonstration of hexagon grid-based pathfinding with up to three agents. The demo consists of a mode with editable map and a mode for stresstests.

Responsibilities: Solo Developer

Tags: godot, simulation, ai, pathfinding

Super Edventure 2

An attempt at creating a retro JRPG akin to Final Fantasy 1 using JavaFX. Has a world map, cities, turn-based combat and progression.

Responsibilities: Systems Engineer, Level Designer, Asset Manager

Tags: gamedev, java, javafx, rpg

Ramblings Section

Heap Section

Old Webpage Designs

About Section